Searched refs:inputWidth (Results 1 – 3 of 3) sorted by relevance
97 int32_t inputWidth = codeWidth; in RenderResult() local99 int32_t tempWidth = inputWidth + 2; in RenderResult()130 int32_t leftPadding = (outputWidth - (inputWidth * multiX)) / 2; in RenderResult()144 (inputX < inputWidth) && (outputX < outputWidth - multiX); in RenderResult()146 if (code[inputX + inputY * inputWidth] == 1) { in RenderResult()
48 var inputWidth = this.inputs.length * NODE_INPUT_WIDTH;49 return Math.max(inputWidth, this.width);
1298 GLsizei inputWidth = (unpackInfo.rowLength == 0) ? width : unpackInfo.rowLength; in loadImageData() local1299 GLsizei inputPitch = ComputePitch(inputWidth, format, type, unpackInfo.alignment); in loadImageData()1301 …input = ((char*)input) + ComputePackingOffset(format, type, inputWidth, inputHeight, unpackInfo.al… in loadImageData()