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Searched refs:input_stage (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp4211 int input_stage = MESA_SHADER_STAGES, output_stage = 0; in build_program_resource_list() local
4220 if (input_stage == MESA_SHADER_STAGES) in build_program_resource_list()
4221 input_stage = i; in build_program_resource_list()
4226 if (input_stage == MESA_SHADER_STAGES && output_stage == 0) in build_program_resource_list()
4236 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list()
4249 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list()