Searched refs:insertConstInt (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 438 symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs); in InsertBuiltInFunctions() 439 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUnifo… in InsertBuiltInFunctions() 440 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTe… in InsertBuiltInFunctions() 441 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombin… in InsertBuiltInFunctions() 442 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUn… in InsertBuiltInFunctions() 443 …symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentU… in InsertBuiltInFunctions() 444 symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors); in InsertBuiltInFunctions() 445 symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers); in InsertBuiltInFunctions() 446 …symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputV… in InsertBuiltInFunctions() 447 …symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInpu… in InsertBuiltInFunctions() [all …]
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D | SymbolTable.h | 361 bool insertConstInt(ESymbolLevel level, const char *name, int value) in insertConstInt() function
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