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Searched refs:insetWidth (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/ops/
DGrShadowRRectOp.cpp191 float devRadius, bool isCircle, float blurRadius, float insetWidth, in ShadowCircularRRectOp() argument
195 SkASSERT(insetWidth > 0); in ShadowCircularRRectOp()
203 } else if (insetWidth > 0 && insetWidth <= outerRadius) { in ShadowCircularRRectOp()
214 innerRadius = devRadius - insetWidth; in ShadowCircularRRectOp()
217 if (insetWidth <= 0.5f*SkTMin(devRect.width(), devRect.height())) { in ShadowCircularRRectOp()
220 innerRadius = SkTMax(insetWidth - umbraInset, 0.0f); in ShadowCircularRRectOp()
650 SkScalar insetWidth, in Make() argument
665 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFactor); in Make()
690 SkScalar insetWidth = random->nextSScalar1() * 72.f; in GR_DRAW_OP_TEST_DEFINE() local
699 return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth, blurClamp); in GR_DRAW_OP_TEST_DEFINE()
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DGrShadowRRectOp.h22 SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp = 1);
/external/skia/src/gpu/
DGrRenderTargetContext.cpp1091 SkScalar insetWidth = blurOutset; in drawFastShadow() local
1094 insetWidth += spotShadowRRect.width(); in drawFastShadow()
1132 insetWidth += maxOffset; in drawFastShadow()
1163 insetWidth); in drawFastShadow()