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Searched refs:invalidateAvailable (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glx/
Ddri2_glx.c73 int invalidateAvailable; member
161 if (!pdp->invalidateAvailable && pdraw) { in dri2_bind_context()
691 if (!pdp->invalidateAvailable) in dri2FlushFrontBuffer()
856 if (!pdp->invalidateAvailable) in dri2SwapBuffers()
1007 if (!pdp->invalidateAvailable && psc->f && in dri2_bind_tex_image()
1385 pdp->invalidateAvailable = (pdp->driMinor >= 3); in dri2CreateDisplay()