Searched refs:isAbandoned (Results 1 – 4 of 4) sorted by relevance
83 if (this->isAbandoned()) { in createTexture()125 if (this->isAbandoned()) { in createTextureProxy()163 if (this->isAbandoned()) { in createTexture()184 if (this->isAbandoned()) { in createApproxTexture()198 SkASSERT(!this->isAbandoned()); in refScratchTexture()246 if (this->isAbandoned()) { in wrapBackendTexture()256 return this->isAbandoned() ? nullptr : fGpu->wrapBackendRenderTarget(backendRT, origin); in wrapBackendRenderTarget()262 if (this->isAbandoned() || !resource) { in assignUniqueKeyToResource()270 return this->isAbandoned() ? nullptr : fCache->findAndRefUniqueResource(key); in findAndRefResourceByUniqueKey()293 if (this->isAbandoned() || !proxy) { in assignUniqueKeyToProxy()[all …]
264 bool isAbandoned() const { in isAbandoned() function
77 bool isAbandoned() const { return fIsAbandoned; } in isAbandoned() function
268 bool regenerateGlyphs = info.strike()->isAbandoned(); in regenInOp()