Searched refs:isBoolOut (Results 1 – 3 of 3) sorted by relevance
510 bool isBoolOut = de::inRange<int>(spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); in ShaderOperatorCase() local513 if (precision && !isBoolOut) op << precision << " "; in ShaderOperatorCase()1241 …bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != … in init() local1243 bool isFloatOut = !isBoolOut && !isIntOut; in init()1257 : isBoolOut ? s_boolTypes[outScalarSize - 1] in init()
773 const bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); in setupShaderData() local776 if (precision && !isBoolOut) op << precision << " "; in setupShaderData()1837 …const bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)… in init() local1840 const bool isFloatOut = !isBoolOut && !isIntOut && !isUintOut; in init()1855 : isBoolOut ? s_boolTypes[outScalarSize - 1] in init()
789 bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); in setupShaderData() local792 if (precision && !isBoolOut) op << precision << " "; in setupShaderData()1877 …bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != … in init() local1880 bool isFloatOut = !isBoolOut && !isIntOut && !isUintOut; in init()1895 : isBoolOut ? s_boolTypes[outScalarSize - 1] in init()