Searched refs:isCircle (Results 1 – 4 of 4) sorted by relevance
191 float devRadius, bool isCircle, float blurRadius, float insetWidth, in ShadowCircularRRectOp() argument201 if (isCircle) { in ShadowCircularRRectOp()213 if (isCircle) { in ShadowCircularRRectOp()228 blurRadius, blurClamp, bounds, type, isCircle}); in ShadowCircularRRectOp()229 if (isCircle) { in ShadowCircularRRectOp()654 (rrect.isSimpleCircular() || rrect.isRect() || rrect.isCircle())); in Make()693 bool isCircle = random->nextBool(); in GR_DRAW_OP_TEST_DEFINE() local696 if (isCircle) { in GR_DRAW_OP_TEST_DEFINE()
471 if (rr.isCircle()) { in ComputeMode()541 SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular()); in flatten()547 SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular()); in flatten()561 if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) || in Make()562 (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) { in Make()
1166 SkASSERT(!devRRect.isCircle() && !devRRect.isRect()); // Should've been caught up-stream in Make()1358 if (devRRect.isRect() || devRRect.isCircle()) { in directFilterRRectMaskGPU()1455 if (!devRRect.isCircle() && !devRRect.isSimpleCircular()) { in canFilterMaskGPU()
107 inline bool isCircle() const { in isCircle() function