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Searched refs:isCubeMap (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTexture.cpp422 bool isCubeMap = (LegacyHeader->dwpfFlags&PVRTEX_CUBEMAP)!=0; in PVRTConvertOldTextureHeaderToV3() local
433 NewHeader.u32NumFaces=(isCubeMap?6:1); in PVRTConvertOldTextureHeaderToV3()
437 NewHeader.u32NumSurfaces=(LegacyHeader->dwNumSurfs/(isCubeMap?6:1)); in PVRTConvertOldTextureHeaderToV3()