Searched refs:isDeadObjectIndex (Results 1 – 14 of 14) sorted by relevance
379 assert(!isDeadObjectIndex(ObjectIdx) && in getObjectOffset()390 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectOffset()473 bool isDeadObjectIndex(int ObjectIdx) const { in isDeadObjectIndex() function
432 assert(!isDeadObjectIndex(ObjectIdx) && in getObjectOffset()466 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectOffset()587 bool isDeadObjectIndex(int ObjectIdx) const { in isDeadObjectIndex() function
170 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()185 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
615 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()637 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
222 if (MFI->isDeadObjectIndex(FI)) in InitializeSlots()
207 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()239 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
319 if (MF.getFrameInfo()->isDeadObjectIndex(RI->Num)) { in FindStackOffsets()
202 if (MFI->isDeadObjectIndex(FI)) in InitializeSlots()
290 if (MFI.isDeadObjectIndex(I)) in convertStackObjects()311 if (MFI.isDeadObjectIndex(I)) in convertStackObjects()
843 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()885 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
688 if (isDeadObjectIndex(i)) in estimateStackSize()
190 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
768 if (MFI->isDeadObjectIndex(i)) in estimateStackSize()
1179 if (!MFI->isSpillSlotObjectIndex(i) || MFI->isDeadObjectIndex(i)) in processFunctionBeforeFrameFinalized()