Searched refs:isFrontFacing (Results 1 – 3 of 3) sorted by relevance
329 const bool isFrontFacing = (triangleFace == m_params.frontFace); in isCulled() local331 if (m_params.cullMode == VK_CULL_MODE_FRONT_BIT && isFrontFacing) in isCulled()333 if (m_params.cullMode == VK_CULL_MODE_BACK_BIT && !isFrontFacing) in isCulled()
385 bool isFrontFacing = src.params.visibleFace == rr::FACETYPE_FRONT; in translateCommand() local387 …dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.b… in translateCommand()388 …dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.b… in translateCommand()470 bool isFrontFacing = command.params.visibleFace == rr::FACETYPE_FRONT; in render() local471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f); in render()472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f); in render()