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Searched refs:isRGBA (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/codec/
DSkCodecPriv.h123 const SkPMColor* colorPtr, uint8_t fillIndex, SkColorSpaceXform* colorXform, bool isRGBA) { in get_color_table_fill_value() argument
136 isRGBA ? SkColorSpaceXform::kRGBA_8888_ColorFormat in get_color_table_fill_value()
269 bool isRGBA = is_rgba(colorType); in choose_pack_color_proc() local
271 if (isRGBA) { in choose_pack_color_proc()
277 if (isRGBA) { in choose_pack_color_proc()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp1546 bool isRGBA = getConfig().colorbufferFormat == GL_RGBA; in render() local
1551 …tcu::TextureLevel metaballs(tcu::TextureFormat(isRGBA ? tcu::TextureFormat::RGBA : tcu::TextureFor… in render()
1565 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128); in render()
1576 …context.texSubImage2D(GL_TEXTURE_2D, 0, 32, 32, 64, 64, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYT… in render()
1612 bool isRGBA = getConfig().colorbufferFormat == GL_RGBA; in render() local
1617 …tcu::TextureLevel metaballs(tcu::TextureFormat(isRGBA ? tcu::TextureFormat::RGBA : tcu::TextureFor… in render()
1637 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128); in render()
1650 …context.texSubImage2D(GL_TEXTURE_2D, 0, 32, 32, 64, 64, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYT… in render()
/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp987 bool isRGBA = true;
992 Surface metaballs(isRGBA ? Surface::PIXELFORMAT_RGBA : Surface::PIXELFORMAT_RGB, 64, 64);
1004 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128);
1043 bool isRGBA = true;
1048 Surface metaballs(isRGBA ? Surface::PIXELFORMAT_RGBA : Surface::PIXELFORMAT_RGB, 64, 64);
1068 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128);
/external/deqp/framework/common/
DtcuTestLog.cpp258 bool isRGBA = format.order == TextureFormat::RGBA; in writeImage() local
261 isRGBA ? QP_IMAGE_FORMAT_RGBA8888 : QP_IMAGE_FORMAT_RGB888, in writeImage()
/external/deqp/framework/opengl/
DgluTexture.cpp232 …bool isRGBA = level.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureForm… in create() local
233 …Texture2D* texture = new Texture2D(context, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, level.ge… in create()
/external/swiftshader/src/Renderer/
DBlitter.cpp1351 bool isRGBA = ((options & WRITE_RGBA) == WRITE_RGBA); in blitReactor() local
1357 …dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) :… in blitReactor()