Searched refs:isRepeat (Results 1 – 3 of 3) sorted by relevance
725 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()732 if ((format != 0) && !(!isMipmap || (isRepeat && isMagNearest))) in init()759 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()766 if (format != 0 && !(!isMipmap || (isRepeat && isMagNearest))) in init()
709 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()716 if ((format != 0) && !(!isMipmap || (isRepeat && isMagNearest))) in init()765 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()772 if (format != 0 && !(!isMipmap || (isRepeat && isMagNearest))) in init()
45 bool isRepeat(SIScheduleCandReason R) { return RepeatReasonSet & (1 << R); } in isRepeat() function