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Searched refs:isSampler (Results 1 – 25 of 34) sorted by relevance

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/external/deqp/framework/randomshaders/
DrsgProgramGenerator.cpp78 if ((*i)->getVariable()->getType().isSampler()) in generate()
84 if ((*i)->getVariable()->getType().isSampler()) in generate()
92 if (input->getVariable()->getType().isSampler()) in generate()
DrsgVariableType.hpp163 …bool isSampler (void) const { return m_baseType == TYPE_SAMPLER_2D || m_baseType == TYPE_… in isSampler() function in rsg::VariableType
DrsgShaderGenerator.cpp166 if (!(*i)->getVariable()->getType().isSampler()) // Samplers are assigned at program-level. in fillUndefinedShaderInputs()
/external/llvm/lib/Target/NVPTX/
DNVPTXImageOptimizer.cpp95 if (isSampler(*TexHandle)) { in replaceIsTypePSampler()
119 isSampler(*TexHandle)) { in replaceIsTypePSurface()
138 isSampler(*TexHandle)) { in replaceIsTypePTexture()
DNVPTXUtilities.h40 bool isSampler(const llvm::Value &);
DNVPTXGenericToNVVM.cpp87 !llvm::isSampler(*GV) && !GV->getName().startswith("llvm.")) { in runOnModule()
DNVPTXUtilities.cpp156 bool llvm::isSampler(const llvm::Value &val) { in isSampler() function in llvm
DNVPTXAsmPrinter.cpp1089 if (llvm::isSampler(*GVar)) { in printModuleLevelGV()
1472 if (isSampler(*I) || isImage(*I)) { in emitFunctionParamList()
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp1241 GLboolean isSampler; in init()
1244 isSampler = glIsSampler(sampler); in init()
1245 checkBooleans (isSampler, GL_FALSE); in init()
1248 isSampler = glIsSampler(sampler); in init()
1249 checkBooleans (isSampler, GL_TRUE); in init()
1252 isSampler = glIsSampler(sampler); in init()
1253 checkBooleans (isSampler, GL_TRUE); in init()
1256 isSampler = glIsSampler(sampler); in init()
1257 checkBooleans (isSampler, GL_FALSE); in init()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h87 bool isSampler(GLuint sampler);
DResourceManager.cpp345 bool ResourceManager::isSampler(GLuint sampler) in isSampler() function in es2::ResourceManager
DlibGLESv3.cpp3313 if(context->isSampler(sampler)) in glIsSampler()
3335 if(sampler != 0 && !context->isSampler(sampler)) in glBindSampler()
3371 if(!context->isSampler(sampler)) in glSamplerParameteriv()
3407 if(!context->isSampler(sampler)) in glSamplerParameterfv()
3430 if(!context->isSampler(sampler)) in glGetSamplerParameteriv()
3453 if(!context->isSampler(sampler)) in glGetSamplerParameterfv()
DContext.h636 bool isSampler(GLuint sampler) const;
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp226 if (!type.isSampler()) in init()
246 if ((*it)->getVariable()->getType().isSampler()) in getNumSamplerUniforms()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl178 dst->isSampler = src.isSampler;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl153 gl->isSampler = &glIsSampler;
DglwInitES31Direct.inl178 gl->isSampler = &glIsSampler;
DglwInitES32Direct.inl207 gl->isSampler = &glIsSampler;
DglwFunctions.inl337 glIsSamplerFunc isSampler; variable
DglwInitES30.inl153 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
DglwInitES31.inl178 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
DglwInitGL33.inl183 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
DglwInitES32.inl207 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
DglwInitGL40.inl205 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl337 gl->isSampler = glIsSampler;

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