Searched refs:isTextureSetUp (Results 1 – 2 of 2) sorted by relevance
828 …vector<bool> isTextureSetUp(m_numTextures, false); // \note Same texture may be bound to multiple… in render() local841 if (!isTextureSetUp[texNdx]) in render()896 isTextureSetUp[texNdx] = true; // Don't set up this texture's parameters and data again later. in render()
1163 …vector<bool> isTextureSetUp(m_numTextures, false); // \note Same texture may be bound to multiple… in render() local1179 if (!isTextureSetUp[texNdx]) in render()1201 isTextureSetUp[texNdx] = true; // Don't set up this texture's parameters and data again later. in render()