Searched refs:isUintCase (Results 1 – 3 of 3) sorted by relevance
162 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in pushVarCompAttrib() local169 else if (isUintCase) in pushVarCompAttrib()179 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in init() local191 DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase); in init()232 else if (isUintCase) in init()253 else if (isUintCase) in init()475 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in setupVarAttribPointer() local491 else if (isUintCase) in setupVarAttribPointer()
2071 bool isUintCase = isDataTypeUintOrUVec(curType); in init() local2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f; in init()2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; in init()2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; in init()2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; in init()
2030 const bool isUintCase = isDataTypeUintOrUVec(curType); in init() local2033 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()2056 … shaderSpec.resultScale = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f))); in init()2057 … shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); in init()2061 … const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); in init()2062 … const float rangeMax = (isBoolCase ? 1.0f : (isFloatCase ? 1.0f : (isUintCase ? 2.0f : 5.0f))); in init()