Searched refs:is_depth_texture (Results 1 – 1 of 1) sorted by relevance
835 is_depth_texture(const struct gl_texture_object *tObj) in is_depth_texture() function2435 if (is_depth_texture(tObj)) { in sample_nearest_cube()2459 if (is_depth_texture(tObj)) { in sample_linear_cube()2494 if (is_depth_texture(tObj)) { in sample_cube_nearest_mipmap_nearest()2519 if (is_depth_texture(tObj)) { in sample_cube_linear_mipmap_nearest()2554 if (is_depth_texture(tObj)) { in sample_cube_nearest_mipmap_linear()2589 if (is_depth_texture(tObj)) { in sample_cube_linear_mipmap_linear()3724 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()3738 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()3796 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()[all …]