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Searched refs:is_loaded (Results 1 – 4 of 4) sorted by relevance

/external/v8/src/debug/
Ddebug.cc426 if (is_loaded()) return true; in Load()
468 if (!is_loaded()) return; in Unload()
1596 return is_loaded() && global == debug_context()->global_object(); in IsDebugGlobal()
2007 if (!is_loaded()) return Handle<Context>(); in GetDebugContext()
2059 } else if (is_loaded()) { in UpdateState()
2211 failed_ = !debug_->is_loaded(); in DebugScope()
Ddebug.h386 inline bool is_loaded() const { return !debug_context_.is_null(); } in is_loaded() function
/external/v8/src/
Dcompiler.cc1655 DCHECK(!isolate->debug()->is_loaded()); in GetSharedFunctionInfoForScript()
1679 !isolate->debug()->is_loaded()) { in GetSharedFunctionInfoForScript()
Dapi.cc2116 if (isolate->debug()->is_loaded() && in CompileUnboundInternal()