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Searched refs:kAABloatRadius (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/ccpr/
DGrCCPRTriangleProcessor.cpp84 "self - %f * sign(n));", kAABloatRadius, kAABloatRadius); in onEmitVertexShader()
172 fNeighbors.fsIn(), kAABloatRadius); in emitShaderCoverage()
175 fCornerIdx.fsIn(), fNeighbors.fsIn(), kAABloatRadius); in emitShaderCoverage()
191 fNeighbors.fsIn(), kAABloatRadius); in emitShaderCoverage()
DGrCCPRPathProcessor.cpp19 constexpr float kAABloatRadius = 0.491111f; variable
146 v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA. in onEmitCode()
154 v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA. in onEmitCode()
DGrCCPRCoverageProcessor.h129 static constexpr float kAABloatRadius = 0.491111f;
DGrCCPRCoverageProcessor.cpp157 g->codeAppendf("highp vec2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust); in emitGeometryShader()
DGrCCPRCubicProcessor.cpp19 float inset = 1 - kAABloatRadius; in onEmitVertexShader()