Searched refs:kDanglingComputed (Results 1 – 1 of 1) sorted by relevance
50 kDanglingComputed = 1u << 4, enumerator1043 if (status_[node->id()] & kDanglingComputed) { in IsDanglingEffectNode()1053 status_[node->id()] |= kDanglingComputed; in IsDanglingEffectNode()1060 status_[node->id()] |= kDanglingComputed; in IsDanglingEffectNode()1064 status_[node->id()] |= kDanglingComputed | kDangling; in IsDanglingEffectNode()