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Searched refs:kFragBinding (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager()
52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty()
243 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
DGrVkUniformHandler.h26 kFragBinding = 1, enumerator
DGrVkUniformHandler.cpp324 uniformBinding = kFragBinding; in appendUniformDecls()
DGrVkDescriptorSetManager.cpp211 { GrVkUniformHandler::kGeometryBinding, GrVkUniformHandler::kFragBinding }; in DescriptorPoolManager()
DGrVkPipelineState.cpp360 GrVkUniformHandler::kFragBinding); in writeUniformBuffers()