Searched refs:kImprovedNoise_Type (Results 1 – 1 of 1) sorted by relevance
306 kImprovedNoise_Type, enumerator308 kLastType = kImprovedNoise_Type414 case kImprovedNoise_Type: in CreateProc()607 if (perlinNoiseShader.fType == kImprovedNoise_Type) { in shade()1362 if (fType == kImprovedNoise_Type) { in asFragmentProcessor()1472 return sk_sp<SkShader>(new SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::kImprovedNoise_Type, in MakeImprovedNoise()