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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkCanvasStateUtils.h"
9 
10 #include "SkCanvas.h"
11 #include "SkCanvasStack.h"
12 #include "SkDevice.h"
13 #include "SkRasterClip.h"
14 #include "SkWriter32.h"
15 #include "SkClipOpPriv.h"
16 
17 /*
18  * WARNING: The structs below are part of a stable ABI and as such we explicitly
19  * use unambigious primitives (e.g. int32_t instead of an enum).
20  *
21  * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
22  * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
23  * NECESSARY!
24  *
25  * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp
26  * describes how to create a library to pass to the CanvasState tests. The tests
27  * should succeed when building the library with your changes and passing that to
28  * the tests running in the unchanged Skia.
29  */
30 enum RasterConfigs {
31   kUnknown_RasterConfig   = 0,
32   kRGB_565_RasterConfig   = 1,
33   kARGB_8888_RasterConfig = 2
34 };
35 typedef int32_t RasterConfig;
36 
37 enum CanvasBackends {
38     kUnknown_CanvasBackend = 0,
39     kRaster_CanvasBackend  = 1,
40     kGPU_CanvasBackend     = 2,
41     kPDF_CanvasBackend     = 3
42 };
43 typedef int32_t CanvasBackend;
44 
45 struct ClipRect {
46     int32_t left, top, right, bottom;
47 };
48 
49 struct SkMCState {
50     float matrix[9];
51     // NOTE: this only works for non-antialiased clips
52     int32_t clipRectCount;
53     ClipRect* clipRects;
54 };
55 
56 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
57 // new CanvasState::version.
58 struct SkCanvasLayerState {
59     CanvasBackend type;
60     int32_t x, y;
61     int32_t width;
62     int32_t height;
63 
64     SkMCState mcState;
65 
66     union {
67         struct {
68             RasterConfig config; // pixel format: a value from RasterConfigs.
69             uint64_t rowBytes;   // Number of bytes from start of one line to next.
70             void* pixels;        // The pixels, all (height * rowBytes) of them.
71         } raster;
72         struct {
73             int32_t textureID;
74         } gpu;
75     };
76 };
77 
78 class SkCanvasState {
79 public:
SkCanvasState(int32_t version,SkCanvas * canvas)80     SkCanvasState(int32_t version, SkCanvas* canvas) {
81         SkASSERT(canvas);
82         this->version = version;
83         width = canvas->getBaseLayerSize().width();
84         height = canvas->getBaseLayerSize().height();
85 
86     }
87 
88     /**
89      * The version this struct was built with.  This field must always appear
90      * first in the struct so that when the versions don't match (and the
91      * remaining contents and size are potentially different) we can still
92      * compare the version numbers.
93      */
94     int32_t version;
95     int32_t width;
96     int32_t height;
97     int32_t alignmentPadding;
98 };
99 
100 class SkCanvasState_v1 : public SkCanvasState {
101 public:
102     static const int32_t kVersion = 1;
103 
SkCanvasState_v1(SkCanvas * canvas)104     SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) {
105         layerCount = 0;
106         layers = nullptr;
107         mcState.clipRectCount = 0;
108         mcState.clipRects = nullptr;
109         originalCanvas = canvas;
110     }
111 
~SkCanvasState_v1()112     ~SkCanvasState_v1() {
113         // loop through the layers and free the data allocated to the clipRects
114         for (int i = 0; i < layerCount; ++i) {
115             sk_free(layers[i].mcState.clipRects);
116         }
117 
118         sk_free(mcState.clipRects);
119         sk_free(layers);
120     }
121 
122     SkMCState mcState;
123 
124     int32_t layerCount;
125     SkCanvasLayerState* layers;
126 private:
127     SkCanvas* originalCanvas;
128     typedef SkCanvasState INHERITED;
129 };
130 
131 ////////////////////////////////////////////////////////////////////////////////
132 
setup_MC_state(SkMCState * state,const SkMatrix & matrix,const SkRegion & clip)133 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
134     // initialize the struct
135     state->clipRectCount = 0;
136 
137     // capture the matrix
138     for (int i = 0; i < 9; i++) {
139         state->matrix[i] = matrix.get(i);
140     }
141 
142     /*
143      * capture the clip
144      *
145      * storage is allocated on the stack for the first 4 rects. This value was
146      * chosen somewhat arbitrarily, but does allow us to represent simple clips
147      * and some more common complex clips (e.g. a clipRect with a sub-rect
148      * clipped out of its interior) without needing to malloc any additional memory.
149      */
150     SkSWriter32<4*sizeof(ClipRect)> clipWriter;
151 
152     if (!clip.isEmpty()) {
153         // only returns the b/w clip so aa clips fail
154         SkRegion::Iterator clip_iterator(clip);
155         for (; !clip_iterator.done(); clip_iterator.next()) {
156             // this assumes the SkIRect is stored in l,t,r,b ordering which
157             // matches the ordering of our ClipRect struct
158             clipWriter.writeIRect(clip_iterator.rect());
159             state->clipRectCount++;
160         }
161     }
162 
163     // allocate memory for the clip then and copy them to the struct
164     state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten());
165     clipWriter.flatten(state->clipRects);
166 }
167 
168 
169 
CaptureCanvasState(SkCanvas * canvas)170 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
171     SkASSERT(canvas);
172 
173     // Check the clip can be decomposed into rectangles (i.e. no soft clips).
174     if (canvas->androidFramework_isClipAA()) {
175         return nullptr;
176     }
177 
178     std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas));
179 
180     // decompose the total matrix and clip
181     {
182         SkRegion rgn;
183         canvas->temporary_internal_getRgnClip(&rgn);
184         setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), rgn);
185     }
186 
187     /*
188      * decompose the layers
189      *
190      * storage is allocated on the stack for the first 3 layers. It is common in
191      * some view systems (e.g. Android) that a few non-clipped layers are present
192      * and we will not need to malloc any additional memory in those cases.
193      */
194     SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter;
195     int layerCount = 0;
196     for (SkCanvas::LayerIter layer(canvas); !layer.done(); layer.next()) {
197 
198         // we currently only work for bitmap backed devices
199         SkPixmap pmap;
200         if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
201             return nullptr;
202         }
203 
204         SkCanvasLayerState* layerState =
205                 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
206         layerState->type = kRaster_CanvasBackend;
207         layerState->x = layer.x();
208         layerState->y = layer.y();
209         layerState->width = pmap.width();
210         layerState->height = pmap.height();
211 
212         switch (pmap.colorType()) {
213             case kN32_SkColorType:
214                 layerState->raster.config = kARGB_8888_RasterConfig;
215                 break;
216             case kRGB_565_SkColorType:
217                 layerState->raster.config = kRGB_565_RasterConfig;
218                 break;
219             default:
220                 return nullptr;
221         }
222         layerState->raster.rowBytes = pmap.rowBytes();
223         layerState->raster.pixels = pmap.writable_addr();
224 
225         SkRegion rgn;
226         layer.clip(&rgn);
227         setup_MC_state(&layerState->mcState, layer.matrix(), rgn);
228         layerCount++;
229     }
230 
231     // allocate memory for the layers and then and copy them to the struct
232     SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
233     canvasState->layerCount = layerCount;
234     canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
235     layerWriter.flatten(canvasState->layers);
236 
237     return canvasState.release();
238 }
239 
240 ////////////////////////////////////////////////////////////////////////////////
241 
setup_canvas_from_MC_state(const SkMCState & state,SkCanvas * canvas)242 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
243     // reconstruct the matrix
244     SkMatrix matrix;
245     for (int i = 0; i < 9; i++) {
246         matrix.set(i, state.matrix[i]);
247     }
248 
249     // reconstruct the clip
250     SkRegion clip;
251     for (int i = 0; i < state.clipRectCount; ++i) {
252         clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
253                                   state.clipRects[i].top,
254                                   state.clipRects[i].right,
255                                   state.clipRects[i].bottom),
256                 SkRegion::kUnion_Op);
257     }
258 
259     canvas->setMatrix(matrix);
260     canvas->clipRegion(clip, kReplace_SkClipOp);
261 }
262 
263 static std::unique_ptr<SkCanvas>
make_canvas_from_canvas_layer(const SkCanvasLayerState & layerState)264 make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
265     SkASSERT(kRaster_CanvasBackend == layerState.type);
266 
267     SkBitmap bitmap;
268     SkColorType colorType =
269         layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
270         layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
271         kUnknown_SkColorType;
272 
273     if (colorType == kUnknown_SkColorType) {
274         return nullptr;
275     }
276 
277     bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
278                                            colorType, kPremul_SkAlphaType),
279                          layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
280 
281     SkASSERT(!bitmap.empty());
282     SkASSERT(!bitmap.isNull());
283 
284     std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap));
285 
286     // setup the matrix and clip
287     setup_canvas_from_MC_state(layerState.mcState, canvas.get());
288 
289     return canvas;
290 }
291 
MakeFromCanvasState(const SkCanvasState * state)292 std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
293     SkASSERT(state);
294     // Currently there is only one possible version.
295     SkASSERT(SkCanvasState_v1::kVersion == state->version);
296 
297     const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
298 
299     if (state_v1->layerCount < 1) {
300         return nullptr;
301     }
302 
303     std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height));
304 
305     // setup the matrix and clip on the n-way canvas
306     setup_canvas_from_MC_state(state_v1->mcState, canvas.get());
307 
308     // Iterate over the layers and add them to the n-way canvas
309     for (int i = state_v1->layerCount - 1; i >= 0; --i) {
310         std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]);
311         if (!canvasLayer.get()) {
312             return nullptr;
313         }
314         canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x,
315                                                                   state_v1->layers[i].y));
316     }
317 
318     return std::move(canvas);
319 }
320 
321 ////////////////////////////////////////////////////////////////////////////////
322 
ReleaseCanvasState(SkCanvasState * state)323 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
324     SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
325     // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
326     // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
327     // instead uses the field "version" to determine how to behave.
328     delete static_cast<SkCanvasState_v1*>(state);
329 }
330