Searched refs:kTessellating (Results 1 – 4 of 4) sorted by relevance
95 kTessellating = 1 << 8, enumerator
46 return GpuPathRenderers::kTessellating; in get_named_pathrenderers_flags()
68 if (options.fGpuPathRenderers & GpuPathRenderers::kTessellating) { in GrPathRendererChain()
268 gPathRendererNames[GpuPathRenderers::kTessellating] = "Tessellating"; in Viewer()1070 prButton(GpuPathRenderers::kTessellating); in drawImGui()1079 prButton(GpuPathRenderers::kTessellating); in drawImGui()1309 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]); in updateUIState()1318 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]); in updateUIState()