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Searched refs:keepUnmapped (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_exec_draw.c408 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) in vbo_exec_vtx_flush() argument
448 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) { in vbo_exec_vtx_flush()
456 if (keepUnmapped && in vbo_exec_vtx_flush()
462 if (keepUnmapped || exec->vtx.vertex_size == 0) in vbo_exec_vtx_flush()