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Searched refs:last_rast_prim (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_hw_context.c249 ctx->last_rast_prim = -1; in si_begin_new_cs()
Dsi_pipe.h325 int last_rast_prim; member
Dsi_state_draw.c448 if (rast_prim == sctx->last_rast_prim && in si_emit_rasterizer_prim_state()
459 sctx->last_rast_prim = rast_prim; in si_emit_rasterizer_prim_state()
Dsi_state_shaders.c1685 sctx->last_rast_prim = -1; /* reset this so that it gets updated */ in si_bind_gs_shader()
1722 sctx->last_rast_prim = -1; /* reset this so that it gets updated */ in si_bind_tes_shader()