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Searched refs:last_state (Results 1 – 5 of 5) sorted by relevance

/external/bison/src/
DLR0.c49 static state_list *last_state = NULL; variable
72 if (last_state) in state_list_append()
73 last_state->next = node; in state_list_append()
74 last_state = node; in state_list_append()
326 last_state = NULL; in set_states()
Dielr.c965 state_list *last_state; in ielr_split_states() local
976 *nodep = states[i]->state_list = last_state = xmalloc (sizeof **nodep); in ielr_split_states()
1012 annotation_lists, t, lookaheads, &last_state, in ielr_split_states()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_scene.h97 const struct lp_rast_state *last_state; /* most recent state set in bin */ member
340 if (state != bin->last_state) { in lp_scene_bin_cmd_with_state()
341 bin->last_state = state; in lp_scene_bin_cmd_with_state()
Dlp_scene.c140 bin->last_state = NULL; in lp_scene_bin_reset()
243 bin->last_state = NULL; in lp_scene_end_rasterization()
/external/bison/
DChangeLog-201216782 (first_state, last_state): Now symbol_list_t.
18352 Adjust to initialize first_state and last_state if needed.
19926 * src/LR0.c (first_state, last_state): Remove.