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Searched refs:levelColors (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp1206 vector<tcu::Vec4> levelColors; in iterate() local
1208 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1209 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1210 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()
1215 create2DTextureArrayMipMaps(levelColors); in iterate()
1218 for (int level = 0; level < (int)levelColors.size(); ++level) in iterate()
1226 tcu::TextureLevel reference = genReferenceTexture(level, levelColors, uniformColor); in iterate()
/external/ImageMagick/Magick++/lib/Magick++/
DImage.h1036 void levelColors(const Color &blackColor_,const Color &whiteColor_,
/external/ImageMagick/Magick++/lib/
DImage.cpp3396 void Magick::Image::levelColors(const Color &blackColor_, in levelColors() function in Magick::Image