Searched refs:levelEnd (Results 1 – 2 of 2) sorted by relevance
1680 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? … in createAndUploadTexture() local1683 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture()1807 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ?… in createAndUploadTexture() local1810 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture()1943 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? … in createAndUploadTexture() local1946 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture()
1716 const int levelEnd = texture->getNumLevels(); in createTexture() local1719 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createTexture()1922 const int levelEnd = texture->getNumLevels(); in createTexture() local1925 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createTexture()2138 const int levelEnd = texture->getNumLevels(); in createTexture() local2141 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createTexture()