Searched refs:levelStep (Results 1 – 2 of 2) sorted by relevance
579 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local587 float fA = float(level)*levelStep; in initTexture()609 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local619 float fA = float(level)*levelStep; in initTexture()668 …float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textu… in initTexture() local681 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture()703 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local711 float fA = (float)level*levelStep; in initTexture()
667 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local677 float fA = float(level)*levelStep; in initTexture()698 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local710 float fA = float(level)*levelStep; in initTexture()758 …float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*… in initTexture() local773 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture()794 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local804 float fA = (float)level*levelStep; in initTexture()