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Searched refs:levelW (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp488 int levelW = de::max(1, m_width >> levelNdx); in verifyTex2D() local
493 if (levelW <= 2 || levelH <= 2) in verifyTex2D()
498 renderTex2D(result, levelW, levelH); in verifyTex2D()
502 renderTex2D(reference, levelW, levelH); in verifyTex2D()
526 int levelW = de::max(1, m_width >> levelNdx); in verifyTexCube() local
535 if (levelW <= 2 || levelH <= 2) in verifyTexCube()
540 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube()
544 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube()
638 int levelW = de::max(1, m_width >> ndx); in createTexture() local
643 levelData.setSize(levelW, levelH); in createTexture()
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Des2fTextureCompletenessTests.cpp286 …int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> l… in createTexture() local
292 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture()
355 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
363 …glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelDa… in createTexture()
411 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
416 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture()
514 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
520 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture()
623 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
627 levelW = m_invalidLevelSize.x(); in createTexture()
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/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp339 int levelW = de::max(1, m_size >> ndx); in createTexture() local
343 levelData.setSize(levelW, levelW, m_depth); in createTexture()
346 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture()
379 int levelW = de::max(1, m_size >> ndx); in createTexture() local
383 levelData.setSize(levelW, levelW, m_depth); in createTexture()
386 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.form… in createTexture()
617 const int levelW = de::max(1, m_size >> ndx); in createTexture() local
621 levelData.setSize(levelW, levelW, m_depth); in createTexture()
624 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture()
664 const int levelW = de::max(1, m_size >> ndx); in createTexture() local
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Des31fShaderFramebufferFetchTests.cpp1168 int levelW = de::max(1, VIEWPORT_WIDTH >> level); in create2DTextureArrayMipMaps() local
1171 levelData.setSize(levelW, levelH, 1); in create2DTextureArrayMipMaps()
1174 …m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, … in create2DTextureArrayMipMaps()
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp303 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
494 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
588 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
608 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
670 int levelW = de::max(1, m_width >> ndx); in createTexture() local
675 levelData.setSize(levelW, levelH); in createTexture()
678 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelD… in createTexture()
770 int levelW = de::max(1, m_width >> ndx); in createTexture() local
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/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1682 int levelW = de::max(1, width >> level); in texStorage2D() local
1685 texture.allocLevel(level, storageFmt, levelW, levelH); in texStorage2D()
1700 int levelW = de::max(1, width >> level); in texStorage2D() local
1704 texture.allocFace(level, (tcu::CubeFace)face, storageFmt, levelW, levelH); in texStorage2D()
1738 int levelW = de::max(1, width >> level); in texStorage3D() local
1741 texture.allocLevel(level, storageFmt, levelW, levelH, depth); in texStorage3D()
1758 int levelW = de::max(1, width >> level); in texStorage3D() local
1762 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); in texStorage3D()
1780 int levelW = de::max(1, width >> level); in texStorage3D() local
1783 texture.allocLevel(level, storageFmt, levelW, levelH, depth); in texStorage3D()
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