Searched refs:level_height (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_resource.c | 418 uint32_t level_width, level_height; in vc4_setup_slices() local 421 level_height = height; in vc4_setup_slices() 424 level_height = u_minify(pot_height, i); in vc4_setup_slices() 432 level_height = align(level_height, 32); in vc4_setup_slices() 437 if (vc4_size_is_lt(level_width, level_height, in vc4_setup_slices() 441 level_height = align(level_height, utile_h); in vc4_setup_slices() 446 level_height = align(level_height, in vc4_setup_slices() 454 slice->size = level_height * slice->stride; in vc4_setup_slices() 472 level_width, level_height, in vc4_setup_slices()
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/external/mesa3d/src/gallium/drivers/vc4/kernel/ |
D | vc4_validate.c | 681 uint32_t level_height = max(height >> i, 1u); in reloc_tex() local 687 size_is_lt(level_width, level_height, cpp)) { in reloc_tex() 694 aligned_height = round_up(level_height, utile_h * 8); in reloc_tex() 698 aligned_height = round_up(level_height, utile_h); in reloc_tex() 702 aligned_height = level_height; in reloc_tex() 711 i, level_width, level_height, in reloc_tex()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_blorp.c | 829 const unsigned level_height = anv_minify(image->extent.height, level); in anv_CmdClearColorImage() local 839 0, 0, level_width, level_height, in anv_CmdClearColorImage() 889 const unsigned level_height = anv_minify(image->extent.height, level); in anv_CmdClearDepthStencilImage() local 896 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage()
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