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Searched refs:level_width (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_resource.c418 uint32_t level_width, level_height; in vc4_setup_slices() local
420 level_width = width; in vc4_setup_slices()
423 level_width = u_minify(pot_width, i); in vc4_setup_slices()
431 level_width = align(level_width, 32); in vc4_setup_slices()
434 level_width = align(level_width, utile_w); in vc4_setup_slices()
437 if (vc4_size_is_lt(level_width, level_height, in vc4_setup_slices()
440 level_width = align(level_width, utile_w); in vc4_setup_slices()
444 level_width = align(level_width, in vc4_setup_slices()
452 slice->stride = (level_width * rsc->cpp * in vc4_setup_slices()
472 level_width, level_height, in vc4_setup_slices()
/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate.c680 uint32_t level_width = max(width >> i, 1u); in reloc_tex() local
687 size_is_lt(level_width, level_height, cpp)) { in reloc_tex()
693 aligned_width = round_up(level_width, utile_w * 8); in reloc_tex()
697 aligned_width = round_up(level_width, utile_w); in reloc_tex()
701 aligned_width = round_up(level_width, utile_w); in reloc_tex()
711 i, level_width, level_height, in reloc_tex()
/external/mesa3d/src/intel/vulkan/
Danv_blorp.c828 const unsigned level_width = anv_minify(image->extent.width, level); in anv_CmdClearColorImage() local
839 0, 0, level_width, level_height, in anv_CmdClearColorImage()
888 const unsigned level_width = anv_minify(image->extent.width, level); in anv_CmdClearDepthStencilImage() local
896 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage()