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Searched refs:lexAfterType (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
Dglslang.l133 "float" { context->lexAfterType = true; return(FLOAT_TYPE); }
134 "int" { context->lexAfterType = true; return(INT_TYPE); }
136 "void" { context->lexAfterType = true; return(VOID_TYPE); }
137 "bool" { context->lexAfterType = true; return(BOOL_TYPE); }
144 "mat2" { context->lexAfterType = true; return(MATRIX2); }
145 "mat3" { context->lexAfterType = true; return(MATRIX3); }
146 "mat4" { context->lexAfterType = true; return(MATRIX4); }
159 "vec2" { context->lexAfterType = true; return (VEC2); }
160 "vec3" { context->lexAfterType = true; return (VEC3); }
161 "vec4" { context->lexAfterType = true; return (VEC4); }
[all …]
Dglslang_lex.cpp1517 { context->lexAfterType = true; return(FLOAT_TYPE); }
1521 { context->lexAfterType = true; return(INT_TYPE); }
1529 { context->lexAfterType = true; return(VOID_TYPE); }
1533 { context->lexAfterType = true; return(BOOL_TYPE); }
1553 { context->lexAfterType = true; return(MATRIX2); }
1557 { context->lexAfterType = true; return(MATRIX3); }
1561 { context->lexAfterType = true; return(MATRIX4); }
1601 { context->lexAfterType = true; return (VEC2); }
1605 { context->lexAfterType = true; return (VEC3); }
1609 { context->lexAfterType = true; return (VEC4); }
[all …]
DParseHelper.h42 lexAfterType(false), in TParseContext()
67 …bool lexAfterType; // true if we've recognized a type, so can only be looking for an ide… variable