Home
last modified time | relevance | path

Searched refs:lightRadius (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/utils/
DSkShadowUtils.h41 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
65 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
69 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
/external/skia/src/utils/
DSkShadowUtils.cpp484 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() argument
496 rec.fLightRadius = lightRadius; in DrawShadow()
526 float lightRadius = rec.fLightRadius; in drawShadow() local
572 devLightPos, lightRadius, in drawShadow()
587 SkScalar radius = lightRadius * zRatio; in drawShadow()
598 factory.fLightRadius = lightRadius; in drawShadow()
DSkShadowTessellator.h37 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
DSkShadowTessellator.cpp742 SkScalar lightRadius, bool transparent);
785 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() argument
789 , fLightRadius(lightRadius) in SkSpotShadowTessellator()
807 SkScalar radius = lightRadius * zRatio; in SkSpotShadowTessellator()
1400 SkScalar lightRadius, bool transparent) { in MakeSpot() argument
1401 SkSpotShadowTessellator spotTess(path, ctm, zPlane, lightPos, lightRadius, transparent); in MakeSpot()