Searched refs:lightRadius (Results 1 – 4 of 4) sorted by relevance
/external/skia/include/utils/ |
D | SkShadowUtils.h | 41 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, 65 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, 69 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 484 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() argument 496 rec.fLightRadius = lightRadius; in DrawShadow() 526 float lightRadius = rec.fLightRadius; in drawShadow() local 572 devLightPos, lightRadius, in drawShadow() 587 SkScalar radius = lightRadius * zRatio; in drawShadow() 598 factory.fLightRadius = lightRadius; in drawShadow()
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D | SkShadowTessellator.h | 37 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
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D | SkShadowTessellator.cpp | 742 SkScalar lightRadius, bool transparent); 785 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() argument 789 , fLightRadius(lightRadius) in SkSpotShadowTessellator() 807 SkScalar radius = lightRadius * zRatio; in SkSpotShadowTessellator() 1400 SkScalar lightRadius, bool transparent) { in MakeSpot() argument 1401 SkSpotShadowTessellator spotTess(path, ctm, zPlane, lightPos, lightRadius, transparent); in MakeSpot()
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