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Searched refs:lightTypeName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2855 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases() local
2859 DE_ASSERT(lightTypeName != DE_NULL); in addShaderCompilationPerformanceCases()
2870 …string caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFr… in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2835 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases() local
2839 DE_ASSERT(lightTypeName != DE_NULL); in addShaderCompilationPerformanceCases()
2850 …string caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFr… in addShaderCompilationPerformanceCases()