Searched refs:lightTypeName (Results 1 – 2 of 2) sorted by relevance
2855 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases() local2859 DE_ASSERT(lightTypeName != DE_NULL); in addShaderCompilationPerformanceCases()2870 …string caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFr… in addShaderCompilationPerformanceCases()
2835 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases() local2839 DE_ASSERT(lightTypeName != DE_NULL); in addShaderCompilationPerformanceCases()2850 …string caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFr… in addShaderCompilationPerformanceCases()