Searched refs:light_2_diffuse (Results 1 – 3 of 3) sorted by relevance
32 GLint light_2_diffuse; member
129 GET_UNIFORM_LOC(Lit, light_2_diffuse); in getLocations()
687 glUniform4fv(sShaderLit.light_2_diffuse, 1, light2Diffuse); in appInit()