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Searched refs:light_pos (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DSmoke.push_constant.vert7 vec3 light_pos;
17 vec3 world_light = vec3(params.model * vec4(params.light_pos, 1.0));
DSmoke.vert7 vec3 light_pos;
17 vec3 world_light = vec3(params.model * vec4(params.light_pos, 1.0));
DSmoke.cpp32 float light_pos[4]; member
672 memcpy(params.light_pos, glm::value_ptr(obj.light_pos), sizeof(obj.light_pos)); in draw_object()
682 memcpy(params->light_pos, glm::value_ptr(obj.light_pos), sizeof(obj.light_pos)); in draw_object()
DSimulation.h83 glm::vec3 light_pos; member