Searched refs:limitExceeded (Results 1 – 1 of 1) sorted by relevance
2731 bool limitExceeded = false; in checkProgramResourceUsage() local2734 limitExceeded |= !checkShaderResourceUsage(program, program->getShaders()[shaderNdx], gl, log); in checkProgramResourceUsage()2736 limitExceeded |= !checkProgramCombinedResourceUsage(program, gl, log); in checkProgramResourceUsage()2738 if (limitExceeded) in checkProgramResourceUsage()