Searched refs:listFormats (Results 1 – 1 of 1) sorted by relevance
135 GLint *listFormats; in PVRTShaderLoadBinaryFromMemory() local139 listFormats = new GLint[numFormats]; in PVRTShaderLoadBinaryFromMemory()141 listFormats[i] = 0; in PVRTShaderLoadBinaryFromMemory()142 glGetIntegerv(GL_SHADER_BINARY_FORMATS,listFormats); in PVRTShaderLoadBinaryFromMemory()144 if(listFormats[i] == (int) Format) { in PVRTShaderLoadBinaryFromMemory()155 delete [] listFormats; in PVRTShaderLoadBinaryFromMemory()