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Searched refs:listMode (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp170 listMode = 0; in Context()
3293 listMode = mode; in newList()
3309 listMode = 0; in endList()
3334 if(listMode == GL_COMPILE_AND_EXECUTE) in listCommand()
3336 listMode = 0; in listCommand()
3338 listMode = GL_COMPILE_AND_EXECUTE; in listCommand()
DContext.h712 GLenum getListMode() {return listMode;} in getListMode()
798 GLenum listMode; variable