Searched refs:live_in_sets_ (Results 1 – 4 of 4) sorted by relevance
519 live_in_sets_(graph->blocks()->length(), zone()), in LAllocator()538 live_in_sets_.Initialize(block_count, zone()); in InitializeLivenessAnalysis()539 live_in_sets_.AddBlock(NULL, block_count, zone()); in InitializeLivenessAnalysis()553 BitVector* live_in = live_in_sets_[successor->block_id()]; in ComputeLiveOut()1247 BitVector* live = live_in_sets_[block->block_id()]; in ResolveControlFlow()1308 live_in_sets_[block_id] = live; in BuildLiveRanges()1331 live_in_sets_[i]->Union(*live); in BuildLiveRanges()
519 ZoneList<BitVector*> live_in_sets_; variable
799 ZoneVector<BitVector*>& live_in_sets() { return live_in_sets_; } in live_in_sets()856 ZoneVector<BitVector*> live_in_sets_; variable
1366 live_in_sets_(code->InstructionBlockCount(), nullptr, allocation_zone()), in RegisterAllocationData()