Searched refs:loadTexture (Results 1 – 3 of 3) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 82 public Texture loadTexture(Context context, GL10 gl, int resourceID) { in loadTexture() method in TextureLibrary
|
/external/vulkan-validation-layers/demos/ |
D | cube.cpp | 1841 if (!loadTexture(filename, nullptr, nullptr, &tex_width, &tex_height)) { in prepare_texture_image() 1898 if (!loadTexture(filename, (uint8_t *)data.value, &layout, in prepare_texture_image() 2205 bool loadTexture(const char *filename, uint8_t *rgba_data, in loadTexture() function
|
D | cube.c | 1148 bool loadTexture(const char *filename, uint8_t *rgba_data, in loadTexture() function 1239 if (!loadTexture(filename, NULL, NULL, &tex_width, &tex_height)) { in demo_prepare_texture_image() 1304 if (!loadTexture(filename, data, &layout, &tex_width, &tex_height)) { in demo_prepare_texture_image()
|