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Searched refs:lodX (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/utils/
DSkPatchUtils.cpp179 int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize); in GetLevelOfDetail() local
182 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); in GetLevelOfDetail()
293 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices() argument
295 if (lodX < 1 || lodY < 1 || nullptr == cubics) { in MakeVertices()
300 const int64_t lodX64 = (lodX + 1), in MakeVertices()
310 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { in MakeVertices()
311 float weightX = static_cast<float>(lodX) / (lodX + lodY); in MakeVertices()
312 float weightY = static_cast<float>(lodY) / (lodX + lodY); in MakeVertices()
316 lodX = static_cast<int>(weightX * 200); in MakeVertices()
318 vertexCount = (lodX + 1) * (lodY + 1); in MakeVertices()
[all …]
DSkPatchUtils.h51 const SkPoint texCoords[4], int lodX, int lodY,
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp279 const float lodX; in Texture2DShadowTestInstance() member
297 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance() local
301 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DShadowTestInstance()
706 const float lodX; in Texture2DArrayShadowTestInstance() member
727 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance() local
731 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->… in Texture2DArrayShadowTestInstance()
DvktTextureFilteringTests.cpp163 const float lodX; in Texture2DFilteringTestInstance() member
178 const float lodX = cases[caseNdx].lodX; in Texture2DFilteringTestInstance() local
182 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DFilteringTestInstance()
630 const float lodX = curCase.lod.x(); in iterate() local
634 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->ge… in iterate()
814 const float lodX = curCase.lod.x(); in iterate() local
820 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textur… in iterate()
/external/deqp/modules/gles3/functional/
Des3fTextureShadowTests.cpp279 float lodX; in init() member
300 const float lodX = cases[caseNdx].lodX; in init() local
304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
833 float lodX; in init() member
857 const float lodX = cases[caseNdx].lodX; in init() local
861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init()
Des3fTextureFilteringTests.cpp212 float lodX; in init() member
230 const float lodX = cases[caseNdx].lodX; in init() local
234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
852 const float lodX = curCase.lod.x(); in iterate() local
856 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().g… in iterate()
1092 const float lodX = curCase.lod.x(); in iterate() local
1098 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTextu… in iterate()
/external/deqp/modules/gles2/functional/
Des2fTextureFilteringTests.cpp212 float lodX; in init() member
230 const float lodX = cases[caseNdx].lodX; in init() local
234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
/external/swiftshader/src/Shader/
DSamplerCore.hpp76 …void cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 …
DSamplerCore.cpp97 Float4 lodX; in sampleTexture() local
103 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture()
120 computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function); in sampleTexture()
329 Float4 lodX; in sampleTexture() local
335 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture()
352 computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function); in sampleTexture()
1582 …void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &… in cubeFace() argument
1632 lodX = x * M; in cubeFace()