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Searched refs:loopName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp3136 string loopName = "static_loop_100_iterations" + vtxFragSuffix; in addShaderCompilationPerformanceCases() local
3140 …whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase(context, loopName.c_str(), "", ca… in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp3116 string loopName = "static_loop_100_iterations" + vtxFragSuffix; in addShaderCompilationPerformanceCases() local
3120 …whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase(context, loopName.c_str(), "", ca… in addShaderCompilationPerformanceCases()