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Searched refs:loop_level (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_shader.cpp333 bb_node* shader::create_bb(unsigned id, unsigned loop_level) { in create_bb() argument
334 bb_node* n = new (pool.allocate(sizeof(bb_node))) bb_node(id, loop_level); in create_bb()
520 void shader::create_bbs(container_node* n, bbs_vec &bbs, int loop_level) { in create_bbs() argument
537 bb_node *bb = create_bb(bbs.size(), loop_level); in create_bbs()
552 loop_level + loop); in create_bbs()
563 bb_node *bb = create_bb(bbs.size(), loop_level); in create_bbs()
574 bb_node *bb = create_bb(bbs.size(), loop_level); in create_bbs()
Dsb_gcm.cpp588 if (top_bb->loop_level <= best_bb->loop_level) { in bu_find_best_bb()
602 if (bb->loop_level < best_bb->loop_level) in bu_find_best_bb()
Dsb_shader.h370 bb_node* create_bb(unsigned id, unsigned loop_level);
386 void create_bbs(container_node* n, bbs_vec &bbs, int loop_level = 0);
Dsb_ir.h1145 bb_node(unsigned id, unsigned loop_level) in bb_node() argument
1146 : container_node(NT_LIST, NST_BB), id(id), loop_level(loop_level) {} in bb_node()
1149 unsigned loop_level; variable
Dsb_dump.cpp90 sblog << "{ BB_" << n.id << " loop_level = " << n.loop_level << " "; in visit()
/external/mesa3d/src/gallium/drivers/ilo/shader/
Dtoy_legalize_ra.c352 int loop_level = 1; in linear_scan_init_live_intervals() local
363 loop_level++; in linear_scan_init_live_intervals()
368 loop_level--; in linear_scan_init_live_intervals()
369 if (!loop_level) in linear_scan_init_live_intervals()
/external/ImageMagick/coders/
Dpng.c4954 loop_level; in ReadMNGImage() local
5839 loop_level=chunk[0]; in ReadMNGImage()
5840 mng_info->loop_active[loop_level]=1; /* mark loop active */ in ReadMNGImage()
5848 (double) loop_level, (double) loop_iters); in ReadMNGImage()
5851 skipping_loop=loop_level; in ReadMNGImage()
5855 mng_info->loop_jump[loop_level]=TellBlob(image); in ReadMNGImage()
5856 mng_info->loop_count[loop_level]=loop_iters; in ReadMNGImage()
5859 mng_info->loop_iteration[loop_level]=0; in ReadMNGImage()
5869 loop_level=chunk[0]; in ReadMNGImage()
5873 if (skipping_loop == loop_level) in ReadMNGImage()
[all …]
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.c849 int loop_level = tx->loop_depth - 1; in tx_get_loopal() local
851 while (loop_level >= 0) { in tx_get_loopal()
853 if (tx->loop_or_rep[loop_level]) in tx_get_loopal()
855 return ureg_scalar(ureg_src(tx->regs.rL[loop_level]), TGSI_SWIZZLE_Y); in tx_get_loopal()
856 loop_level--; in tx_get_loopal()