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Searched refs:lp_rast_state (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_rasterizer.c35 struct lp_rast_state { struct
66 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state); in llvmpipe_create_rasterizer_state()
105 const struct lp_rast_state *state = in llvmpipe_bind_rasterizer_state()
106 (const struct lp_rast_state *) handle; in llvmpipe_bind_rasterizer_state()
Dlp_rast.h81 struct lp_rast_state { struct
179 const struct lp_rast_state *set_state;
185 const struct lp_rast_state *state;
228 lp_rast_arg_state( const struct lp_rast_state *state ) in lp_rast_arg_state()
Dlp_rast_priv.h52 extern const struct lp_rast_state *jit_state;
85 const struct lp_rast_state *state;
231 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_all()
Dlp_scene.h43 struct lp_rast_state;
97 const struct lp_rast_state *last_state; /* most recent state set in bin */
334 const struct lp_rast_state *state, in lp_scene_bin_cmd_with_state()
Dlp_setup_context.h133 const struct lp_rast_state *stored; /**< what's in the scene */
134 struct lp_rast_state current; /**< currently set state */
Dlp_rast_debug.c9 const struct lp_rast_state *state;
66 get_variant( const struct lp_rast_state *state, in get_variant()
89 is_blend( const struct lp_rast_state *state, in is_blend()
106 const struct lp_rast_state *state = NULL; in debug_bin()
Dlp_rast.c54 const struct lp_rast_state *jit_state = NULL;
299 const struct lp_rast_state *state; in lp_rast_shade_tile()
402 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_mask()
Dlp_setup.c1141 struct lp_rast_state *stored; in try_update_scene_state()
1147 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); in try_update_scene_state()