Searched refs:luminanceScale4 (Results 1 – 3 of 3) sorted by relevance
123 …uniforms.luminanceScale4[0] = uniforms.luminanceScale4[1] = uniforms.luminanceScale4[2] = uniforms… in setLuminanceScale()
127 word4 luminanceScale4; member
794 L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); in blendTexture()1734 L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); in TEXBEML()