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Searched refs:m03 (Results 1 – 7 of 7) sorted by relevance

/external/clang/test/Modules/Inputs/stress1/
Dmodule.modulemap4 module m03 { header "Inputs/stress1/m03.h" export * }
/external/swiftshader/src/OpenGL/compiler/
DIntermediate.cpp1253 float determinant4(float m00, float m01, float m02, float m03, in determinant4() argument
1259 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4()
1260 m20 * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33) - in determinant4()
1261 m30 * determinant3(m01, m02, m03, m11, m12, m13, m21, m22, m23); in determinant4()
1356 float m03 = unionArray[3].getFConst(); // (m20, m21, m22, m23) in CreateInverse() local
1373 …tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33));… in CreateInverse()
1374 …tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33));… in CreateInverse()
1375 …tempConstArray[ 6].setFConst( invDet * determinant3(m00, m01, m03, m20, m21, m23, m30, m31, m33));… in CreateInverse()
1377 …tempConstArray[ 8].setFConst( invDet * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33));… in CreateInverse()
1378 …tempConstArray[ 9].setFConst(-invDet * determinant3(m00, m02, m03, m10, m12, m13, m30, m32, m33));… in CreateInverse()
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/external/pcre/dist2/testdata/
Dgrepoutput623 010203040506
627 03
/external/deqp/modules/gles2/scripts/
Dgenutil.py668 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
672 m03, m13, m23, m33])
/external/deqp/modules/gles31/scripts/
Dgenutil.py817 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
821 m03, m13, m23, m33])
/external/deqp/modules/gles3/scripts/
Dgenutil.py815 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
819 m03, m13, m23, m33])
/external/dng_sdk/source/
Ddng_reference.cpp1358 real32 m03 = (real32) cameraToRGB [0] [3]; in RefBaselineABCDtoRGB() local
1383 real32 r = m00 * A + m01 * B + m02 * C + m03 * D; in RefBaselineABCDtoRGB()