Searched refs:mAcceleration (Results 1 – 5 of 5) sorted by relevance
30 private float mAcceleration; field in PatrolComponent57 mAcceleration = 0.0f; in reset()152 parentObject.getAcceleration().x = mAcceleration; in update()155 parentObject.getAcceleration().x = mAcceleration; in update()158 parentObject.getAcceleration().x = mAcceleration; in update()170 parentObject.getAcceleration().y = mAcceleration; in update()171 parentObject.getAcceleration().x = mAcceleration; in update()176 parentObject.getAcceleration().y = mAcceleration; in update()177 parentObject.getAcceleration().x = mAcceleration; in update()181 parentObject.getAcceleration().x = mAcceleration; in update()[all …]
24 private float mAcceleration; field in GhostComponent45 mAcceleration = 0.0f; in reset()100 parentObject.getAcceleration().x = mAcceleration; in update()101 parentObject.getAcceleration().y = mAcceleration; in update()107 parentObject.getAcceleration().x = mAcceleration; in update()208 mAcceleration = accceleration; in setAcceleration()
33 private Vector2 mAcceleration; field in GameObject85 mAcceleration = new Vector2(); in GameObject()102 mAcceleration.zero(); in reset()185 return mAcceleration; in getAcceleration()189 mAcceleration.set(acceleration); in setAcceleration()
44 private float mAcceleration; field in NPCComponent100 mAcceleration = ACCELERATION; in reset()333 parentObject.getAcceleration().x = mAcceleration; in executeCommand()341 parentObject.getAcceleration().x = mAcceleration; in executeCommand()351 parentObject.getAcceleration().x = mAcceleration; in executeCommand()358 parentObject.getAcceleration().x = mAcceleration; in executeCommand()365 parentObject.getAcceleration().x = mAcceleration; in executeCommand()372 parentObject.getAcceleration().x = mAcceleration; in executeCommand()440 parentObject.getAcceleration().x = mAcceleration; in resumeMovement()487 mAcceleration = acceleration; in setSpeeds()
29 private float mAcceleration; field in Interpolator55 mAcceleration = acceleration; in set()65 float directionalAcceleration = calculateAcceleration(oldVelocity, mAcceleration, mTarget); in interpolate()